Mordor MUD Documentation

See also the Troubleshooting Guide,Tips and the Mordor FAQ.

NOTE:

This document is a draft outline and will be finished when time permits. It is here now so that new Mordor users will at least have a short intro. I plan upon adding quite a bit more in the near future.

What is a MUD?

What is Mordor?

Where can I get Mordor and what is the latest version?


Mordor HOWTO (or Mordor for Dummies)

For the purposes of this HOWTO, we will only discuss the online creation functions. Use of the offline editor will be discussed in another section unless the functionality needed is only provided by the editor. At this time about 80% of all creation functions can be performed online.

Please note that information on each of the commands listed in this HOWTO may be obtained via the online help functions. If you want to learn more about a specific command, just type help [command]. All commands that you should try will be emphasized in this document and should look like this.

What are the exit flags and how do they work?
  1. Secret - the exit is hidden and cannot be used unless found by searching.
  2. Invisible - only players that are detecting invisibility can find/use this exit.
  3. Locked - the exit is locked.
  4. Closed - the exit is closed.
  5. Closeable - the exit can be open/closed.
  6. Un-pickable Lock - when locked, the exit cannot be picked.
  7. Naked exit - players must remove all equipment to pass through this exit.
  8. Climbing Gear Up - players must be wearing climbing gear, or be levitating to go through safely. If not, they may fall and take damage.
  9. Climbing Gear Repel - players must be wearing climbing gear, or be levitating to go through safely. If not, they may fall and take damage.
  10. Difficult Climb - players must be wearing climbing gear, or be levitating to go through safely. If not, they may fall and take damage.
  11. Must Fly - players must be flying to pass through this exit.
  12. Female Only - only female players may pass through this exit.
  13. Male Only - only male players may pass through this exit.
  14. Pledge Player Exit - only pledged players may pass. This is used in conjunction with the following flag to determine which pledged group may pass.
  15. Pledge Player Exit - only pledged players may pass. This is used in conjunction with the previous flag to determine which pledged group may pass.
  16. Open at Night - the exit can only be gone through at night.
  17. Open during Day - the exit can only be gone through during the day.
  18. Passive Guarded - this type of exit is guarded by a creature if both this flag is set, and the creature has a Passive Exit Guard flag set.
  19. Unseen Exit - this exit cannot be seen or used.
  20. Class Selective - the exit will only allow certain classes to pass. If this flag is set then the class is selected by setting the following flags.
  21. Assassin - the exit will only allow assassins to pass. The Class Selective flag must be set also.
  22. Barbarian - the exit will only allow barbarians to pass. The Class Selective flag must be set also.
  23. Cleric - the exit will only allow cleric to pass. The Class Selective flag must be set also.
  24. Fighter - the exit will only allow fighters to pass. The Class Selective flag must be set also.
  25. Mage - the exit will only allow mages to pass. The Class Selective flag must be set also.
  26. Paladin - the exit will only allow paladins to pass. The Class Selective flag must be set also.
  27. Ranger - the exit will only allow rangers to pass. The Class Selective flag must be set also.
  28. Thief - the exit will only allow thieves to pass. The Class Selective flag must be set also.
  29. Bard - the exit will only allow bards to pass. The Class Selective flag must be set also.
  30. Monk - the exit will only allow monks to pass. The Class Selective flag must be set also.
  31. Druid - the exit will only allow druids to pass. The Class Selective flag must be set also.
  32. Alchemist - the exit will only allow alchemists to pass. The Class Selective flag must be set also.
- How do I make an exit trap?
- How do I make a key locked exit?
- How do I make a combination locked exit?
- What are timed exits, and how can I use them?
  • Items: How do I make an object?
    - What are item flags, and how do they work?
    - How do I make a personalized item?
  • Creatures: How do I make a creature?
    - What are creature flags, and how do they work?
    - How do I use magic with my creatures?
    - How do I use breath weapons with my creatures?
    - How do I make a monster that can be pledged to?
    - How do I create a scripted creature?
  • Players:
    - What are player flags, and how do they work?
    - How do I make a DM/CT?
    - What are the classes and their attributes?
    - What are the races and their attributes?
  • Server: Configuration and tuning.
    - What are the options in mordor.cf?
    - How large/small should my queue sizes be?
    - How do I set a maximum number of players?
    - How do I utilize a login queue?
    - How often should I shutdown?
    - How do I use RFC1413 information?
  • Administration: Mudmastering and site management.
    - How do I make sure my MUD is secure?
    - How do I lock out a site?
    - Dealing with players.
    - Finding a staff.
    - Establishing policies.
    - How do I find a site to host my MUD?
    - How do I make backups?
    - Where can I advertise?
    - What are the DM commands and what does each do?
    Click here to submit your question to be added to the HOWTO.

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